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One 300 and sixty five days later, Closing Tale XIV accumulated has me in its clutches

Tales of loss, and fire, and faith

The critically acclaimed MMORPG Closing Tale XIV. Maybe you’ve heard of it? It’s a big endeavor, stretching throughout years and expansions, containing plentiful comeback tales and legions of followers.

It used to be around this time last 300 and sixty five days that I first wrote about Closing Tale XIV. Guests had tried to place me on to it for ages, and I even made a personality once sooner than promptly quitting out after seeing all litter on-conceal. But listening to in regards to the sheer fervor, as servers buckled below the load of most modern and frail users striving to play Endwalker, in a roundabout draw acquired me to give it an factual try.

I played some Closing Tale XIV: A Realm Reborn. After which I journeyed to Ishgard, and Heavensward. Then onto the deep-seated conflicts of Stormblood, the sorrow of Shadowbringers, and at last, the threshold of all issues in Endwalker. I played some XIV, after which played lots, lot more of Closing Tale XIV.

Screenshot by Destructoid

So, slightly than what it’s rep to play Closing Tale XIV on the close of its status, I’m lend a hand with a one-300 and sixty five days later. Here’s what it’s rep to totally be within the Closing Tale XIV frenzy, and why I judge you may perchance give it a shot too.

Two-toned echoes tumbling through time

Starting up out in A Realm Reborn, I wasn’t obvious what to computer screen for, as I’m no longer an MMO person. I’ve given just a few some possibilities here and there, nonetheless they weren’t my thing; something about standing around, hitting singular abilities from a big lexicon of abilities laid out sooner than me, as shuffled to-and-fro didn’t basically make it for me.

The droll fragment is that Closing Tale XIV doesn’t basically skew removed from that. Most of my fights are hitting my abilities in rotation, stacking on danger and dodging the puddles of doom as they pop up. What impressed me over my 300 and sixty five days of XIV used to be how it felt devour I acquired to the factual stuff so posthaste.

Screenshot by Destructoid

It wasn’t prolonged except my Lancer used to be providing me cool alternatives to make more danger, by affirming a series combo and positioning neatly. Soon I was swapping between combos, utilizing one for its danger enhance and results while one other output more danger. When I hit Dragoon, I was given a bunch of Jumps to work into my rotation, finding small cracks within the rotation where I’m succesful of also add more danger.

The entirety felt devour it used to be taught to me, over time. No longer ceaselessly ever did I guess the must probe for what a mechanic did, or feel misplaced when working reveal material.

Storm of blood

It helps that Closing Tale XIV‘s neighborhood is, for the monumental fragment, one among the most evident communities I’ve viewed in a sport, ever. That’s no longer to direct I haven’t viewed some anxiety or trolling. But it’s been an absolute outlier to otherwise overwhelming positivity; most gamers tend to forgive errors, educate novices, wait patiently for cutscene-watchers, and share in a communal joy slightly than depart each diverse down in frustration. It’s genuinely energizing to wipe in an approach upon and spy everybody teach and shaggy dog epic about what took region, slightly than jump for each others’ throats.

Screenshot by Destructoid

The neighborhood and sport isn’t appropriate fight and quest reveal material, either. While there is a bevvy of excessive-stay combating available, need to you no doubt are seeking to strive for glory, there’s also a ton of Closing Tale XIV to be viewed that encompasses diverse abilities. The Island Sanctuary, added last 300 and sixty five days, is an fully fight-free zone where gamers can farm, craft, and manufacture their beget island, with some Animal Crossing vibes.

Disciples of the Land and Hand can fetch deep into mining and crafting, getting each tailored epic reveal material and profit from it. Fishing is a more most modern venture for me, and I’ve adored it. Finding fresh fishing holes lets me retread previous locales for designate spanking fresh spots, and the ocean fishing adventures (nautical raids, I rep to name them) are basically fun to make. And when all that work gets gradual, the Golden Saucer awaits.

That’s no longer even counting the total player-created ventures, either. I’ve attended in-sport conventions and meet-ups. I’ve waited in line for a nightclub’s gargantuan opening, where a DJ streamed their place over Twitch and gamers danced in-sport. In a single draw, inexplicably, I stumbled on a fight club. It ruled.

Coronary heart of ember, autumntide

That’s no longer to direct the considerable epic isn’t factual, either. Genuinely, attach all together, Closing Tale XIV as a total is doubtless to be one among my well-liked tales in games. A Realm Reborn starts gradual, nonetheless lays out the total foundation and world-building considerable, and has some basically factual tales hidden away in sidequests and activities.

Then, needless to claim, Heavensward arrives and blows the doorways down. Stormblood feels devour a Ways-generation sage, largely foregoing the present-or-garden evildoers in desire of a grounded and transferring epic about generations of battle and war. Then Shadowbringers arrives, turning the wheel the reverse route and crafting a fully unprecedented marketing and marketing campaign, simply my well-liked of them all, sooner than Endwalker ties all the pieces together.

Screenshot by Destructoid

I played through all of them over the path of 2022, in a marathon trail that I hope would develop Closing Tale creator Hironobu Sakaguchi proud. Amid all of that, I ran raids and tackled extra epic reveal material, bouncing between excessive-stay reveal material and dapper facet adventures that expanded the realm. I Fantasia’d my Warrior of Light correct into a fresh personality, making them feel devour my beget JRPG protagonist that I’ve led through each expansion. (Don’t dismay, my usual posthaste-made Geralt knock-off is accumulated around as my exact retainer.) Triple Triad has dominated my time, and I’m appropriate now starting up to fetch into one of the considerable Horrid reveal material.

Forge ahead

Daily, it’s felt devour I’ve uncovered some fresh fraction of reveal material. I’m no longer obvious appropriate how monumental Closing Tale XIV is, nonetheless I know I’ve yet to even spy the boundaries. It’s made Square Enix’s methodology to affirming frail reveal material a joy; while some ongoing games might presumably presumably vault or silo away clear reveal material, the XIV crew has been actively updating previous work and making the on-ramp gentle, even within the most most modern patch.

I’m succesful of’t develop any guarantee that one other 300 and sixty five days from now, I’ll accumulated be playing Closing Tale XIV. Suits and spurts approach and trip, and I’ve played and at last dropped ample by no methodology-ending forever games to clutch that the honeymoon fragment will depart. Closing Tale XIV does feel built to accommodate dipping in and out, even supposing. Updates are rather fresh nonetheless the extraordinary epic reveal material is discreet ample to play through, while more difficult reveal material drips in for the more hardcore uncouth.

Screenshot by Destructoid

Closing Tale XIV is an MMO that in a roundabout draw acquired me over on the idea that, mixing in a shapely RPG epic within the technique stuffed with unprecedented epic beats and characters. But what’s saved me related to Closing Tale XIV isn’t appropriate the glut of reveal material or a keenness for the series, nonetheless how it’s fostered a world that doesn’t feel slightly so antagonistic. Obvious, I’m succesful of also ram my head in opposition to the wall on some no longer easy fights. But when the day’s been prolonged and I appropriate are seeking to head ocean raiding or vibe on the Golden Saucer with some mates, these activities are actively rewarding.

So, one 300 and sixty five days later, I’ve played completely too much Closing Tale XIV. I’ll presumably maintain doing so, too. I’ve walked to the stay in Closing Tale XIV, and I accumulated feel devour I’ve easiest scratched the ground. But now I’m succesful of no longer lower than confidently dispute: it’s a inch price taking.

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Eric Van Allen

Senior Info Reporter

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